Amazing work! The style this game has is incredible, I'm in love with how cohesive everything fits together here. The fonts, the compositions, the panelling, even your itch page is so cohesive with all of this.
Cherry and Zoey's designs are so pretty, and they feel so real with how their arcs progress. The belt scene was really hot. I love all the ways they microaggress and piss eachother off as friends and roommates who care for one another do.
I resonated so much with Zoey's character; Avoiding getting into your past with regards to childhood abuse and conflict, having the "superpower" of being hyper-aware (hearing footsteps in a building and know who it is, where they are, and what their mood is) as a survival mechanism, not planning for a personal future because that requires loving yourself enough to push through the hard feelings that come from that. Disconnecting through expressions of hypersexuality which bears little meaning to you as a form of connection. being perceived as a character with more panache than you feel you exude, and at the same time as more of a one-dimensional charicature without attachments or depth or internal goings-on. And the ways that such perceptions coming from someone you care deeply about (and to be honest, are FPing) molds your self-perception and makes you feel like less of a person.
avoiding harsh realizations of unrequited feelings, feeling discarded by folks whose life plans don't include you the way you feel you'd been led to believe. Zoey caving in the moment Cherry tells her who Zoey /is/, reframing her entire reality retroactively, repressing all those ugly, messy feelings. it just brings the whole thing together in a way I haven't connected with in other people's stories before.
The crushing emptiness of living in a space others have moved on from is done so well.
thank you so much for making this and sharing it.