Super cute artstyle and great music. I get the idea. However it realy feals bad when in some levels u can only win with luck ... In the end for me it always came down to:
First fight: Scout the enemy (only way to win this soon is with luck)
Prepare: Select the best elements for the fight. To elimnate bad luck on my side I sometime also just selected one element type.
Second fight: If my wheel is only one color, I just have to see if the enemy has bad luck.
This could perhaps be resolved by starting the round with an unfinished wheel and introducing an element selection phase for both the player and the enemy. It could also be interesting if elements were used up. For example, once a tile is played, it has to be replaced.
The who beats who on the rules book, also took me some time to understand. An X arrow beats Y would be helpful.