Hey many thanks for playing! Glad to read you enjoyed your time with the demo. :)
The zombie section is there kinda to teach the player that they don't really need to beat all the enemies at all times! So no worries if you skipped that, that was the idea (although killing them might net you some nice item drops if you are lucky).
I've read more complains about the current way in which blocking works but honestly I can figure a "solution". Blocking is meant to allow the player block in any direction at any given time and it should block in the direction you are pressing on the left stick or the WASD keys. Let me know if that isn't the case!
The finishers are done by holding down the button. A normal press should never trigger them. Right trigger will be used later once I implement the magic bow, so the finisher input needs to stay as it is.
Hobgoblins were too much fore sure! I just updated the demo and nerfed them so they flinch when hit in the head, making them way easier to deal with.
The demon has some code to prevent it from doing the same spell twice in a row... but it was bugged lol. thanks for reporting it! Should be fixed on the last update. I also reduced the AOE radius of some of his attacks like the melee flash, which was a bit higher than it should.
Many thanks again for playing and for all the feedback!