Many thanks for playing and for the feedback!
Hobgoblins sure are way too overtuned, and they've been nerfed in the last update. They now flinch and interrupt their current action when you hit them in the head, allowing the player to deal multiple attacks in one go instead of having to do so much hit-and-run.
Happy to read you enjoyed the level design! I'm the kind of dude who looks behind every nook and cranny in a game and love feeling rewarded when doing so, so I'm trying to put some of that in the game.
I'll try improving the art direction but tbh, I wouldn't have a lot of faith in me being able to achieve it but I'll try my best!