Positives:
I'm impressed you managed to put a whole roguelike together in a week.
I agree the visual and sound polish is up there. Characters are fun to watch walk around especially like how you made the player character's tail and head animate separately, gives the fox a lot of charm
I really liked collecting dice (especially weapons) and comparing which of them is an upgrade
Areas of improvements:
Block rolls. The way they work is a bit opaque. Didn't understand why I slot a dice in block roll but get a percentage in UI labels when it triggers.
Kiting being so much safer than melee design issue. As soon as I discovered a ranged dice I started abusing kiting enemies to previous rooms or circlestrafing. It took longer to kill things but it also guaranteed I wouldn't take damage. Agree with others' idea to give melee combat an active dodge or similar defensive ability to make it stronger. You could prevent kiting strategy from dominating as much by having enemies that shoot where they predict you'll be by the time their projectile reaches you, locking doors behind the player