You’re more than welcome!
I learned pretty quickly, while I was developing “KickBrawl: World Tour,” and researching fighting games in general, that having various modes of play was a valuable thing to do, since not everyone is at the same level of gaming skill. Having an easy mode allows casual players to have an enjoyable playing experience (a slow build-up of difficulty and a gradual increase of skill), while having a hard mode allows the hardcore Tetris players to feel challenged from the get-go.
Otherwise, you have a highly polished and playable game, that I would definitely continue playing, even after the jam ends!