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(2 edits)

i've completed the current version, so here's my thoughts and feedback on it;

- gameplay absolutely nailed the feeling of typical SMT games (especially getting hama'ed/mudo'ed randomly). also i love vengeance battle system so keep it coming

- translation need a bit more work, like the naamah side quest i cant tell what to do since when clicking on the locked door,it says "the door is closed" instead of "the door is locked", until i randomly clicked on the floor then i realised i need to find a key, but it's kinda mb

- idk how to feel about waizatsuhi skills but currently i find that dormarth's is the best to have against bosses

- dungeon layouts mostly long corridors to force random encounters, and also annoying to backtrack. can we have more shortcut doors? (you need to review sector eridanus on how to make a good dungeon layout)

- side quests window could be improved (i know it's early development) but having a quest popped outta nowhere isnt cool

- economy is bad currently, everything is expensive while macca gain per battle is very low

- demon fusion is outright impossible to utilise since you basically get all demons from negotiation, so fusion-only demons (and accidents) is needed

- lady fountain is basically for waizatsuhi replenishment since save rooms already reset party status (more scenes for her pls)

- pls buff escape rate or add estoma

- do you ever consider to add gun?

- imo this game needed demon whisper and skill potential, waiting for loyalty 10lv is kinda tedious (i really thought protag couldn't learn magic at first lol) (also hua po not having loyalty yet kinda ruins the balance imo)

- would be cool to have blacksmith to buy gears and weapons or quests for it

- i think having a floor guardian mini-boss would be fun at some ladder (use the named female demons for this if you considering it)

- speaking of boss, can you please move the save room near to bosses' door? there's a reason why games commonly does that

- pls add stats indicator, i don't really know which stats affect what since it's different in every game


now for the sexy part (which is the point of the game lol)

- imo, PIXELATED sex scenes is better for the game. idk but having the art style change kinda a turn off tbh. also, sex scenes needs interactivity

- you kinda have to explain how pixie size can change every scene

- in-battle dialogue from IV/A for sexy scenes are brilliant, keep it coming

- idk if some scenes are locked behind choices (like nekomata and leannan sidhe) but i do feel its evil so pls dont do that

- would be cool if demon evolution added for certain race, like divine angel evolves into higher rank but retains her memory if you didn't fuse her, and she becomes more kinky every evolution hehe~ (divine race becomes all female)

overall, im content with the game so im looking forward for the game's development.


lastly before i go, imma put some suggestions on what demons you could add in the first arc;

male demons;

- onmoraki

- agathion

- mokoi

- sudama

- kodama

- koropokkuru

female demons

- slime (oc)

- goblin (oc)

- alp

- silky

- archangel (oc)

- harpy (oc because i hate kaneko's design)

- okiku-mushi

- moh shuwuu

Absolutely elite feedback, the best we've had so far.
Thank you so much!
I can assure you that we'll definitely add most of your feedback into the game; it turned out to be incredibly valuable!
And we're really glad you enjoyed the game ^^

hey, thanks for the response!

i actually have more inside me after sending this, but imma save it for the future, knowing the game is in good hands

again, looking forward for the development.

Girlfailure Slimegirl who speaks like SMT5 would be unironically peak