When using Rover with an MV game, my plugins that automatically stretch the viewport to full-screen no longer work (and neither does F4) with Rover. How do I add this kind of functionality again?
EDIT: i.e. I have a 1656 x 956 game, which I define under "window" in my package.json, but if the users display is 1080p or whatever, I want it to scale to that size and/or give them the option to do so. Using F4 just gives me black space around the not-resized viewport. I do include "resizable": true, "fullscreen": true, in window as well, but neither work.
Also, are there ways to get it to recognise the Chromium args used previously? (i.e. I notice --show-fps-counter no longer auto-presses F2 for me, and the old F5 to reboot the game does nothing).
As I'm using this because my NWJS Test is broken in the RMMV editor, I would also appreciate the use of debug flags being passed so my F10/F8 functions work in other plugins.