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Orbis Basic 32X has reached the v5.0.6 sprite milestone.

Since v5.0.0, the compiler now includes a complete sprite workflow for real Sega 32X game development: MAPSPRITE() for mapping sprite sheets, PUTSPRITE for centered transparent sprite drawing, and SPRITEOVERLAP() for simple rectangle-based collision checks.

Sprite sheets now support runtime animation frames, 8-frame run cycles, alpha/transparent pixels, safe screen-edge clipping, and compact runtime sprite-run drawing for better performance. The new wizard demo shows LOADIMAGE, MAPSPRITE, PUTSPRITE, and FRAMERATE working together in a stable animated game loop.