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this game is so excellent I can't really put words to describe it, really fun and engaging game from left to right! though there are only a couple of things I might point out after finishing it:

1st is that I think it would be much better if the grab attacks from the enemies were far more consistent, I did not try the Easy and Hard difficulties, but as far as I've seen when they do the attack, there is only a tiny frame of action where they do actually grab, anything else only does contact damage.

2nd is that I also think that the game over CG should always pop up when an enemy defeats you, unless ofc you plan on adding something like that as an alternative, it is slighlty tedious to only be able to see if the MC gets fully corrupted, and as a side suggestion, they should be able to grab you once you are down.

3rd and last is that as a Dagger/Light weapon user, I found quite annoying the time where I fought the boss and after 3-4 attacks it'll just flip the other side ruining the momentum I had while attacking, making it slightly frustrating.

As for anything else, again it is really great as Demo! though I would love if there is a little "guide" at the gallery to see the steps to get to see/unlock certain scenes ofc.

Thanks for the feedback! We can certainly add a little guide in the gallery mode in future updates. If you are still curious, after beating the Alraune there is an NPC that appears in the room to the left (don't go right or the demo will end!) where you can buy the gallery scenes. If you leave the area he will move to the tavern to make him easier to access from the fast travel point later. 

Wait, what do you mean there is actually an NPC? oh dang it I have to do the whole boss again! (it might be fun), you could definitely add a "warning" to stop players to actually go to the far right and "stop the game", as another fact I just remembered, I find the boss quite enjoyable (besides the issue with the dagger combo) but there is just another thing I just remembered that kinda got me stuck at the caves when I had to go through the narrow passage, and that is the "ground dash" action, I'm not sure if I did not saw that at the beginning, but technically speaking it is not intuitive unless you are trying random stuff, and thus I think it would be good if it was also an input shown there, and ofc I think it would be great if you could actually move while crouch, but thats just me.