I was the composer for my team.
Sound design and music really isn't my forte (hehe) but I'll try my best.
Pros:
- The music is very reminiscent of NES games, which suits the game perfectly given its graphical style. The main menu and race music especially reminded me of games from that era.
- The end of race fanfares escalating was a nice touch. Making each one longer and grander really rewards the player for placing well in the race.
Cons:
- The race music feels like it ends too early! I don't know how long that track actually is but it always feels like it end right when its finally finished building up and some complexity really kicks in. I was able to get one slow race to hear more but it still felt like it got cut off early.
- The pre-race music (the one that plays while you're mutating) feels a little out of place to me when compared to the rest of the music. The 'twangy' aspects especially throw me off. I think they feel too 'fancy' compared to the other sounds used in other tracks.
The music and sounds were overall well implemented and complemented the game well. Nice job!
Yeah the issue of the length of the race theme really was that we couldn't really get the time to make a track that played the song. If you want, you can listen to the full track which actually has an outro on my portfolio https://isaacjupp.bandcamp.com/album/tunes-of-the-chip-variety the track is turtle race. I understand what you mean about the sound of the ranch theme. I am working on figuring out sound a bit more, but at the same time I do think it's possible to make a less coherent soundtrack that still feels like it fits and sounds amazing. For example, tracks in one chapter of deltarune can go from sounding possible to fit into a sega genesis game to a full 3 and a half minute uncompressed live recording of a jazz band. I really appreciate the feedback even if you don't have too much experience with music. Thank you very much.