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Hollow Demo Patch — Small Update Today

I’ve pushed another small update for the Hollow demo today.

This patch focuses on cleaning up a few issues that were found right from the start of the game. Some early bugs slipped through in the previous build, so I wanted to get those corrected quickly instead of letting them sit until the next larger update.

I also added difficulty buttons, giving players more control over how they want to experience the demo. Hollow is still being balanced, and this should help players choose a pace that feels better for them while I continue tuning combat, enemies, and progression.

Loot also received another pass. Drops should feel better overall, with more attention given to how items appear, how often rewards show up, and how the early game feels when gearing your character.

This is not a huge content update, but it is an important polish patch. Hollow is still in beta, and every pass like this brings it closer to the old-school action RPG feel I’m aiming for.

Thanks again to everyone who has tried the demo, watched the trailer, or given feedback. Even the small reports help a lot.

Patch Notes

  • Fixed several bugs found near the start of the game
  • Added difficulty selection buttons
  • Adjusted loot drops again for a better early-game reward flow
  • Continued polish and balance improvements

More updates are coming as Hollow continues to take shape.