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Hello i'm interested for any tips in level design ! :)
https://wyloo.itch.io/colors-mutation

Very cool concept for a puzzle platformer!

Pros:

  • The levels were excellent at teaching the player the game mechanics. Slowly introducing each color, then each color combo, before finally dropping the player into a level where all six were present made for a seamless tutorial experience.  It really allowed the player to fully grasp and understand what each color did individually.
  • Areas in the level that encouraged compound movement felt very rewarding as a player. The game's unique control scheme of using both sticks to choose your color allowed for great moments such as using the purple 'super jump' into a yellow color change to catch the vines. Very satisfying mechanically in a way that still complimented the relaxed atmosphere of the game. 

Cons:

  • The level disappearing  around you was kinda frustrating. While it was a good idea to help signal to the player that there were hidden objects by showing them as 'grey' when not near the player, the 'grey' used matched the sky of the background exactly. This lead to them being completely invisible along with the rest of the level until the player got close. This was especially noticeable during the 'super jump' platforming sections in the final level.
  • Had to guess what color was needed a lot in the final level without the guides. During the tutorial levels, each color was introduced using a particular layout (right angle overhang for green, impossibly high wall for purple, etc) as a means of traversing that layout. It would have been nice to have similar color/layout combinations used again in the final level to give the player an idea of what color they might need to use but without the help of a guide.

Lots of cool level design opportunities with these game  mechanics. I enjoyed playing through this submission quite a lot!