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I love art and music. Unfortunately, I was unable to figure out what to do, seems only I had this problem judging by the comments. I couldn't pick up the gun, couldn't go to ice zone and couldn't go past wood blocks in desert zone. It's probably just me being dumb.

Can I ask how did you make that transition effect between different maps in Godot? I have no clue how to make something like this.

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Originally I had the character waking up around 4 rocks so it was impossible to not move one.  But I thought that looked off, so I removed 3 of them, hoping that players would bump into it to see that you can move them and have an ah-hah moment.  So that's partially on me for not designing it in a way that made sense or forced the interaction.

The transition effect is a couple of different things working together.  Firstly, it's not really a cube.  The transition is just taking screenshots of the current and next level, placing them on a quad, positioning those quads to represent a cube rotation, and rotating it.  

As for positioning the player on the next level, I made a node called Door, which represents a way to get from screen to screen and it's just an Area2D with a player spawn Marker2D, but it has two variables that controls where to take the player (level and direction - left, right, up, down).  This allows me to find the doors on the next level and position the player at the door which points to the level they came from.

Send me a msg on discord if you'd like some more information.  Thanks for playing and commenting!