I’ve been using the Auto mode on Github Copilot to write my code, and it usually bounces between Claude Sonnet and GPT 5.3-Codex. I’ve also been using PixelLab AI extension in Aesprite to create all in-game assets, and Suno Music v5.5 to create the music. All of my games are written using the Phaser 3 or 4 libraries (depending on which one Copilot loads upon scaffolding the game) in JavaScript.