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(+2)

I enjoyed this.  I was surprised to see the enemies actually try to flank and go a different direction than straight at me.  I don't know if that was programmed intentional, but it was nice to see.  

My biggest piece of feedback is I think the dash hit needs to have an aoe knockback, because when there are a lot of enemies, it's almost impossible to attack and not get hit back, even when trying to time it perfectly.