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The idea is good, and using chain reaction is totally relevant, but personally I’m not a fan of the games where you watch the game will play your place.

If we take the example of "Plague Inc," which is on the same principle, I have possible actions while my illness develops and becomes more and more contagious and/or deadly. Outside, if I spend my 5 points from the beginning, I couldn’t do anything.

Afterwards, I invite you to keep working on it; you could really have an incredible result with not much more.

Can’t wait to see your next ideas

yeah i was going to add more upgrades later on but, I made a game then realized it sucked and didn't have chain reactions so i had to rush this in less than two hours. But still thank you for playing and giving me that advice!