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Some hopefully quick-fixes I saw:
Clicking on a (war) unit which has already moved before clicking end turn doesn't update the movement until you reselect the unit.

Units can spawn on top of each other after a war ends. When units are stacked on one tile, the unit moved ignores user choice - the sidescreen selection doesn't help.

Buildings that cannot normally be built near each other (dock and lumber for example) can be built next to each other if neither is fully built.

Centaur's event choice options info need edited, regarding how it handles population. One option is wrong and the other option doesn't mention it when it should.