Art is beautiful and game is well polished with good Controls. I'm curious, how did you make that effect where the game is wavy with all UI elements moving as a wave? No clue how something like this can be made in godot.
I think for a Vampire Survivors type of game the pacing of the game should accelerate as you progress, right now it remains slow and can get boring fast because of that.
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TYSM for ur comment mate , it was screen shader i just apply noise texture and change the pixels positions, it was cool , and then i add into a canvas layer and place at very top level and layer that why everything feels wavy :D ... yeah the game is slow and i hate it , i didnt have much time to test and balance numbers much :/