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pretty fast paced and fun! i'm still a bit confused about what instruction is a lie exactly, but developing a strategy to go around and kill the hives was enjoyable c: 

If i have any gameplay critiques, i wish that when one of my followers hits a flower it picks it up for me, instead of just deleting the ammo for me, and sometimes with 5 followers it becomes a matter of just sitting in the center of the screen and letting all the follower bees aimbot down each hornet as they spawn, but them being destroyed when fighting the hive kinda alleviates that, as it means i have to sit up in my chair for the boss fights which were engaging c: Otherwise to critique would be that i found it confusing what each weapon type did? i presume varyingly inverse amounts of damage and meter drain, but it ended up just being strongest to stay on the least meter draining attack so it was easier to heal. longer hit stun would have been nice, and maybe not letting hornets spawn right next to me when near the edge of the map, but none of htat stuff stopped me from finishing so i wouldn't consider it necessary changes.

That's really all negative i can say however, the direction is solid, i felt like the game communicated well with me, and it forced me to make decisions and formulate strategies, which is really really good for a short 2 week developed game like this! you did really good c: