In short, the gameplay is very simple and doesnt involve much of a planning in it. Like you can almost always do every signle task available and still be in time. As for the meeting with a friends I couldn't figure out how to get there because every time I go to the door it says that there is no reason to go out, so I completely missed that story line.
Viewing post in The Summer We Met Again jam comments
Yeah, I get what you mean there! We initially placed more focus on the visual novel aspect of the game, so the gameplay aspect wasn't planned as thoroughly. For pursuing the storyline with the friend, we tried to place more emphasis on the dialogues that included the time window you needed to leave home. I do agree that there was probably a way to make that more obvious, and I think adding those time windows to the door interaction dialogue would be a much better way to implement this. We appreciate the constructive criticism <3 I'm thinking of putting out another update at the end of the voting period to implement this along with a few more minor bugs. Thanks so much for playing and sharing your feedback! Hope you had fun despite the issues :)