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This was really neat and I kinda like the frantic energy of this game. It took me a second to realize why my character would sometimes bounce off walls and cause me to go back a screen because I didn't know I had to jump immediately during a camera transition in some places to keep the speed going. Turns out, once you get the bombbar going, you gotta really be aware of where and what you're doing movement wise, which is cool, but I think some of the map layouts don't really flow well with this control idea as it stands right now, mainly tying back up to my point about bouncing off a wall I didn't know was mere inches in front of me until it was too late. The camera also can get a little funky during transitions of seeming like it maybe hitches or doesn't quite reach where it's supposed to(?), but I'm sure with a little more refinement, this would be a really fun and frantic game to have a blast blazing through. All in all, cool concept and good bit of fun none the less! I always appreciate having an absurdly sized hammer to bonk things with. Great work!