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(+1)

Two questions.

First, regarding the skill "Sunny/Cloudy/Rainy/Snowy Days", it allows to spend 2 Stamina to ignore weather effects for the rest of the race, but Sunny only inflicts -1 starting Stamina, meaning that this skill is completely useless during Summer races. Is this intentional?

Second, I actually have little experience with Umamusume (or horse racing in general) but have friends that love the IP. I wouldn't mind running this game, but it feels like the game makes many assumptions that a GM should know based on their experience with the franchise. In other words, is it possible that you could expand on the campaign chapter and/or add a GM chapter to instruct first-time groups on how the game is supposed to be run and how the gameplay flow works in campaign mode?

Hello! Thanks for your feedback back and sorry for the late response.

1. Yeah that is intentional. As an F tier skill it is supposed to be rather situational. 

The weather is stated by the GM at the start of the race day, and you can equip skills right before choosing your starting gate so If the weather is sunny I wouldn't recommend equipping this skill.

2. In the sections "Acquiring Training Points" and "Calendar" (in the campaign chapter) we explain how the the game outside racing should flow and when the GM should call for checks.

We've been discussing about adding a GM section for a while now. We'll take your post into consideration!