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I think winterbraid says most of my points better, but some stuff I wanna bring up is the arial combat. On the one hand, I like swinging my sword in the air and I ended up having a jumping duel with the first boss until they fell, which was pretty fun. On the other hand, I think I liked it a little too much. In fact, I liked it so much, I figured out how to gain height and distance due to the animation slowing your gravity in mid air, allowing you to combo through the sky with ease. I'm pretty sure you needed the dash to get the medallion piece, but not me! A couple quick sword swings and it was mine in mere seconds upon arriving to the gardens. I still explored and got to the second boss, which was also pretty fun, but I didn't need the dash at that point. And to prove I was such a skilled swordsman, I didn't even use the dash where it was required of me to finish the demo. I only used me and my flying sword to cross the gap and climb up the staggered platforms to reach the end. This is why they hire me to solve their problems.

All and all, it was some good fun. I just happened to find a really easy exploit that ended up shaping the second half of my journey, which was fun in its own right, but I know that likely wasn't intended. Just figured I'd let you know for your game going forward. Good work on what you made here!

(1 edit)

thanks for the review. actually that was intended!  i left the medalion spot so that u dont necesserily have to get the dash at all  and can skip that area, i thought it was cool that u could gain momentum with your big sword and move farther so i tried to implement there as a cool speedrun method! IM ACTUALLY SO HAPPY SOMEONE PLAYED ENOUGH TO FIGURE IT OUT LOL. thansk for the review!