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(+1)

The precision platforming was too hard for me, so I didn't make it very far. Game seemed nice and quite polished so far. Can't give too much feedback for what little I could play, but one thing: When sliding a wall all the way down, the character remains stuck to it, but I think it would fit the game more if he immediately started running in the opposite direction once he gets to ground level.

I found that mechanic—hitting the ground and immediately moving—really interesting. And the game is genuinely very hard; I didn’t even notice it while I was making it, but thanks for the feedback.