The art and audio in this are ridiculously professional. I'm trying to make a dungeon crawler as a more long-time project myself, so I like to look at other peoples approaches to the genre. Gotta admit I'm not a big fan of dice roll mechanics, though, especially for something crucial as how many steps/healing you get the randomness is too high, imo. The random loot also makes a huge impact on how much of a chance you're gonna have. The battle mechanics were interesting though, holding on to items for buffs or having to deal with negative effects if you can't use them in a turn I think has a lot of potential for cool strategies, if the items are a bit more balanced.