Sorry to hear that, our plan was to have the wizard speak to you through the orb, giving you hints on where to go, pointing out nearby landmarks/points of interests, reacting to certain events and more. Splitting the village into different areas, or giving hints on what buildings to look out for was also planned, but we didn't have enough time. The guards probably needed some kind of red outline to highlight them.
There's a gameplay video on the game page that plays through the entire game, if that helps with anyone who can't play/has trouble with playing.