Charming game, even if rough around the edges.
A game-breaking issue pops up after "smashing the watermelon" at the end of day one; the text starts to go off outside the boundaries of the textbox, making most sentences impossible to read

I'm assuming it's not intended, so I took the "liberty" to open the game in my RPGmaker editor and tear it apart a little bit ☆~(ゝ。∂)
It seems that the issue is caused by forgetting to run the plugin command "EnableWordWrap" after the text is centered during said watermelon scene.
Now, I'll admit I did stop playing after that issue started, so maybe there's actually a deeper narrative meaning behind the text going off, in which case, I might've missed it...
but otherwise; buh-bye