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(3 edits) (+1)

saw you on /v/ and was won over by the little dancing dude gif. an extremely charming homage to dragons dogma and classic high fantasy. good, clean fun, I guess lol. some notes: 

the block button would swing my dude around facing away from the hit, and make blocking against a group unreliable enough to not use. 

there's an invisible harpy, I think you've heard that before

killing the demon wasn't too hard in my opinion, though it was quite difficult. challenging like a final boss should be. great move set too, by the way. what I would say is that dealing no damage on his body or limbs feels bad. like, even if it dealt a tenth the damage of a headshot I don't think you'd get the complaints. the aerial light attacks and sky cut are too inaccurate to get headshots reliably. 

keep it up, this is great stuff. 

Thanks for playing!

About blocking, it's complicated because I want the player to be able to block in any direction at any given time, so the thing that matters most is the direction you are pressing on the left stick/WASD keys to determine the direction of a block. I believe the player could get used to it after some time of playing the game so for now I'm leaving it as it is, but I'll review it further if people keep complaining about it.

I believe I've fixed the invisible harpy bug. Also glad you were able to deal with the demon! I was worried it could be too much for a first boss. In the last update I've made his hitbox bigger, so it's easier to deal damage to his weak point now be it with aerial attacks or the Sky Rend skill.

Thanks for the feedback! :D