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I'm not much good at art and as all my games are free to play browser games I will not pay someone for assets that make no money back for me, so I've found myself mostly making games with geometric, more than illustrative styles because they play to the type of art I can do and I also feel like the world doesn't really need any more brown pixel art games .

I checked out your game, it’s really awesome! But players these days have way higher expectations. Even games that used to blow up barely get anyone interested now, so devs gotta step up their technical skills big time to make something good.

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I think it depends on what is motivating you. I make games in my spare time and and a lot of it is for my own enjoyment. I hope people will enjoy them but the reality is there are more chefs than diners around so I put them out there in the knowledge that they are but one game in an ocean of others. I don't realistically think I could find the time to create a proper indie studio. It's true that players demand more but the chances of getting a game to go viral is still low and requires hard work but also a good bit of luck and lot of promotion. As a beginner I would suggest that you focus on getting games finished more than getting them perfect. You can always revisit but so many people start with an idea and allow feature creep to take over until they have a project that never gets to 1.0 and ultimately gets abandioned.