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I appear to have hit a snag. I had gotten up to the point of getting the teleport ability, but I managed to get myself lodged into a wall with no way out. Teleport wasn't recharging or working while in this state, so I figured I'd just restart since I wasn't too far in to begin with. However, when I went to go get the fireball to be able to progress, it wasn't there. I killed everything I could to make sure I played it like before, and no dice. Still no fireball. I tried to pull out a fresh copy of the game and that didn't solve it either. If there's a save of some kind stored somewhere, I could try deleting that to get a proper hard reset, but as of right now, I cannot proceed as the items do not appear to be respawning for me.

It's a neat idea, though. I think slimes have a little too much hp considering the slower nature of the combat from what I experienced. It can feel like it drags a bit to safely clear a room, especially when there are multiple slimes littering the floor. Other than that, though, good work on making this! I kinda dig the vibes.

I appreciate the comment. I am sorry about the snag. I had that issue and thought i fixed it. How would you best fix that issue? Ive tried different ways to fix it but apparently hasnt been fully fixed. 


I will also try and put a hard reset into the game to try and help clarify that issue. 


Again thank you for the feedback.

To answer your question, I'm not entirely sure how to fix that issue. In my experiences, by default rooms reset everything that's in them when they're initialized or when a game is re-opened and run from the start. I'm not too familiar with saving game/item/room states myself as I haven't properly made a game that relies on it yet, and I'm assuming that's what's going on here. If there's some kind of check that determines whether an item is picked up or not, I'd look into resetting that when the player gets reset to it's initial state at the beginning of the game. Or if it's being kept in a sort of save file, erasing that file when "Play" is clicked to make sure the game opens at its begging state if you're not intending to have a proper save system yet. Those would be my immediate thoughts.

Thank you for that. I will look into implementing what i can.