Awesome video and visuals here. I'd be curious to see how your game would play differently if the hitboxes were matched more closely to the attack animation frames. While playing, I noticed that the hitboxes triggered immediately when the animation started playing, which made my hits land before my blade was even out. Thanks for flagging the transition issue, too! It's unfortunate when bugs like that land, but it's great when the devs provide the workaround upfront to avoid it!