i do my best with what time i have, between irl responsibilities and a dayjob- if i could make tabletops as my primary income and focus, i absolutely would. at the moment i'm doing this solo T-T
heartbreaker took half a year and some change to work out concepts for, script and organize, iron out ideas, then arrange visually and make art for. i've had desire and active plans to work on a third supplement which focuses more on mechanical systems (ACTs, combative actions, magic, enemy/module design, etc), but right now it is such an endeavor that even a year later i'm nowhere near secure enough with what i have to finalize it all and begin work on finished assets.