Moved convo here to not clog main page.
What I meant for the balance change on naked round modifier really comes to clothes tanking being both the strongest defense, and the most potentially punished by round modifiers. Its the only reward that is completely nullified. You could argue risk/reward but it honestly feels bad the first time you have to learn that lesson. If you spread out your reward picks its not that big of a deal, but it can be a game ender despite infinite retries if you hard focus clothes tanking only to have those bonuses ignored completely while enemies still keep their other increased stats. I'm actually a bit torn on the opinion, because thematically its a great round modifier and kind of needs all-clothes to do what its meant to. Maybe a different solution could be a better approach to keep the theme but not be so punishing. How about converting clothes into hp for that round, 1:2 ratio, both sides? This should make the modifier less punishing to clothes tanks but also less of a buff for nudist purists.
Also while I'm thinking about rewards, it would be neat if crits and self-damage rewards did something beyond their effective caps. Like, extra damage reduction could add 1 max to the card's offense or give the player an hp buffer equal to the excess for that turn. Not that it would be helpful for the main run, but for endless scaling. If nothing else capping the number of times those rewards can be picked before they stop showing up.
Again, thanks for the game, sir, and for pleasant conversation. I've had openly hostile reception on itch generally if I say anything besides "good job." I appreciate being able to converse.