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I'm not entirely sure what the objective of the game was. I found myself unsure as to why I was making the decisions. Are higher numbers good? If so, they don't seem to be conveyed very well. I didn't finish the game so I'm not sure if there was an ending. The action cards and the scenarios didn't have anything to do with each other so the decisions felt rather arbitrary. Also most of the actions did not seem to have very much variety in how extreme they were. Like the decision to declare martial law vs propaganda to foster family values were weighted the similarly. It's an interesting concept but trying to combine a rogue-like deck builder with a long term resource management game is going to be a difficult line to walk.