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> Firstly, I was really confused about the types of attacks. Not only are they merely described in a tiny text box, but they also don't seem to function the way they were described. <

Yes, some of them didn't work in the end. I realized this while testing the 0.2 version (for example, nobody reported the Hill glyph, but I can't blame people when there was a pretty poor explanation of what it does). They should be fixed in the upcoming version. I've also added the ability to hover over a glyphs during combat to see exactly what they do.

Hill (green one) have their power  doubled in middle section, but returns to normal after leaving it.
Pierce (purple one) damages also a glyph behind one it collides with.
 

With the next version, there will also be more detailed tutorials that explain the key mechanics in depth.

I also found out that mats wasn't adding correctly but rather overwrite each other in crafting, should be fixed for 0.2