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I checked the dylib that's causing the crash. The problem is that the ARM64 slice inside librenpython.dylib is invalid.

Running:

file librenpython.dylib

returns:

Mach-O universal binary with 2 architectures

but then:

(for architecture x86_64): Mach-O 64-bit dynamically linked shared library x86_64

(for architecture arm64): data

The ARM64 slice should be a valid Mach-O shared library, not "data". On Apple Silicon Macs (M1/M2/M3/M4), macOS tries to load the ARM64 slice and fails with:

slice is not valid mach-o file

which matches the crash log exactly.

It looks like the macOS build/export produced a corrupted ARM64 version of librenpython.dylib. Rebuilding or re-exporting the macOS package should fix it. I hope this helps!! It looks like a really good game!!

thanks!! I'm going to try it :)

ofc!!!!

Thank you so much!! its fixed now ;DDD