Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+2)

This was a really cute and fun platformer. I had a little trouble at first getting good at the jumping, but after getting the hang of things I found the puzzles fun to solve

I really enjoyed the way the items worked, and how they offered new ways to explore the area. I would of liked if the fire item had 1 more second on it though.

I loved the art and environments, but sometimes I would get lost. I noticed transitions acting strangely sometimes as well and couldn’t tell if I was just turned around or if I was actually being sent to a different area than the one I was expecting.

Overall I think it was really well done, great job!

There is at least one transition that's broken in the jam version (duplicated it and forgot to change the path ID to the right door, whoops) that one's fixed at least, I think they're all good now for the next update but I'll be sure to triple check just in case!

Fair shout on the fire item, for me personally it has enough leeway to allow for a slight amount of mistakes but not long enough where it doesn't feel like a satisfying challenge.
It actually used to be tighter! (secretly each of those 'seconds' is actually 1.1 seconds, we extended them to be more lenient while sticking to the single digit partially because it felt cooler and also so we'd be asking for less sprites to display on the character for NES constraints.

Thanks for the feedback!