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This was probably my favorite game in the entire jam. The puzzle design is so good and it has the most backtracking and interesting exploration I've played out of all the submissions so far. I haven't finished it yet, but I definitely plan to! I would've maybe appreciated some QoL features, like a button to let me go back to a checkpoint faster, but it's not really that big of a deal. Also, I'm not sure how intended this was, but the shield block's hitbox being slightly bigger made it possible to use it as a ledge on some levels. Either way, I would love to see a post jam release!