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I'm liking the idea behind this and have been enjoying the demo, my one complaint if you would, is that I want more control over my characters in battle. Not a huge fan of the RNG-wheel to determine what happens. Just a thought but maybe there could be a way to put the specials and skills in as Braveries for each character instead?

Hey, thanks for the feedback. Glad you're enjoying the demo so far. I am toying with the idea of adding the attacks to the Brave Skills, I am working on way that it doesn't feel "annoying" to access.   Because having to scroll down to Brave, check your BP to see if you can use a skill isn't ideal. As of now, I have an idea where there's an additional menu to the right, it'll blink when you have enough BP for a skill. But I want to class it up before I commit to it.  As for the current wheel, it's not random, it can be aim. A big issue with this current version is the lack of information that is provided. I kind of a lore dump at the start of the game, forcing to more information onto the player, without a proper guidelines and what abilties actually do.  So as for the next update, I think it'll be in it's "Final product" demo phase, it's going to be pretty massive so I hope you'll return to the game within 3-4 months to check it out.

As for your party, who do you use? I always find it interesting to see who players use, if there's a meta out there or not. I'd love to know if gimped your favorite player, who made them OP or not.  Anyways, thanks for the feedback! If you record your gameplay, feel free to post it.  I'll watch every second of it.

My party for the most part has been all over the place with the exception of Squall. I like him having multiple AOEs.