Cool Castlevania-like music and graphics, especially love the title logo. Jumping through the windows to get to the different levels is a fun effect. The jump feels a bit weird, cause you stop moving horizontally the instant you let go of the directional button, and especially awkward when attacking as the human in the air even while pressing the direction. Most games would implement some form of inertia (like Mario) or have a fixed jump trajectory (Castlevania) for this. I liked the way the werewolf dash was used as a platforming skill, although sometimes it drove me mad that I couldn't attack enemies in certain situations without running off a cliff.