I’ve been quite curious about “metroidbrainias” recently where there are no permanent character abilities, but new paths are still unlocked by learning more about the world’s mechanics. Sadly we had to go for a super linear level layout due to time constraints. We wanted swimmable waterfalls and small mushrooms and similar elements across the map which you would only be able to use by carrying a shrink or floating relic from another room etc, but alas. Live by the jam, die by the timer lol
Also sorry for the respawn bugs. The whole game only really became completable like 3 minutes before page edits were locked (from the NES jam), so yep, very unfortunate that those slipped through. In most puzzle rooms it works as intended to reset the whole room, but once an item leaves the room the tracked changes get messed up. I do agree that it needs a post jam fix.
Thanks for playing the whole thing despite the bugs though, most would probably have abandoned it earlier 😅