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From Brackeys's "HOW TO GAME JAM!" video:

"I've ended up with overly ambitious ideas countless of times, and I found that it's way more satisfying to actually complete a simple game than barely making a playable demo of some advanced mechanic."

And that is 100% what happened here. I tackled a concept that was above my skill level and also spent more time than I should've on UI, so when time ran out, the product I had was an interesting mechanic, but not much of a game built around it. I hope you'll find it interesting anyhow!