I have the same issue and my Windows is up to date, see logs
Hotscreen using profile : default
Hotscreen Overlay starting at Max FPS : 60
Translations added from ./CUSTOM_DATA/translations.csv — languages : ["en", "zh", "es", "fr", "ar", "ru", "pt", "ko", "ja", "de"]
Using saved language code : en
Windows App SDK successfully initated : 8000.879.2017.0
Onnx Runtime version 1.23.5
Error : no WindowsML providers are founds
Windows version : Microsoft Windows NT 10.0.26200.0
CPU : Intel(R) Core(TM) i7-10700 CPU @ 2.90GHz, Cores : 8, Threads : 16, Max clock : 2901 MHz
Using video adapter : NVIDIA GeForce RTX 2060 from NVIDIA type DiscreteGpu
Driver infos : d3d12 version 12_0 api 12_0
Adapter 0 NVIDIA GeForce RTX 2060
Screen Rect 0 : Rect { X = 0, Y = 0, Width = 1920, Height = 1080, Top = 0, Bottom = 1080, Left = 0, Right = 1920, Location = Point { X = 0, Y = 0 }, Size = Size { Width = 1920, Height = 1080 }, TopLeft = Point { X = 0, Y = 0 }, BottomRight = Point { X = 1920, Y = 1080 } } Orientation : 1
Screen Rect 1 : Rect { X = -1920, Y = -39, Width = 1920, Height = 1080, Top = -39, Bottom = 1041, Left = -1920, Right = 0, Location = Point { X = -1920, Y = -39 }, Size = Size { Width = 1920, Height = 1080 }, TopLeft = Point { X = -1920, Y = -39 }, BottomRight = Point { X = 0, Y = 1041 } } Orientation : 1
Adapter 1 Microsoft Basic Render Driver
Starting Screen Recorder
Initializing Windows10Capture using Video card 0 and monitor 0
Windows10Capture initiated on : 1920x1080
Max FPS Record start at 60
Hotscreen version : Windows - Full version - v0.9
Max FPS of Overlay set to 60
Frame Latency of screen set to 2
MaxFPSRecord at 60
Recreating d3dDevice for fast WGC copy
Recreating stagingTexture for fast WGC copy
Starting DirectML session for ./models/hs-real-y11n-640-fp16.onnx on device 0
Starting DirectML session for ./models/eyes-detection-01.onnx on device 0
Avx is supported.
Max FPS Detection start at 60
Use double Detection start at True
Update time of eyes detection start at 0.1
Setting MaxFPSDetection at 60
Closing...
Screen recorder thread ends correctly.