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The 120 second timer was not a timer to add pressure to the player to compete, it was more so there so the game could still end if either player did nothing; both players lose for inaction.


The animation idea to make the ghost demon move a bit more is helpful, and would probably make it seem like it’s actually possessing the guy in the back. And since the game is designed to be competitive, the idea to move the ghost towards the player that was losing is supposed to add pressure to that second player to try to mash faster and push the ghost back. Hopefully that helped clear.


great feedback though, thanks you :)