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To the exceptional developer/developers of "Blue Sky Aces"

 Hello, I am a great enjoyer of your very creative and unique game that satisfies my great interest of  first world war aviation.

After experiencing  your new update form your game, I have  to conclude that the vintage inspired flight simulator has changed drastically from  the last update.

However, i would like to give some constructive criticism on your virtual game,  although I definitely have no understanding and comprehension of the absolute master mind that is required to create a craft as good as what you have made.

-The trees look very good, how ever the appearance of the grass is unmatched by the trees realistic look. This imbalance creates a strange and uncanny look. In order to preserve the tree's appearance I suggest you make the grass more realistic.

-When I fly, the external view camera stops following the aircraft's orientation and independently of where i fly, the camera stays un fixed on the aero plane. 

-The manner in witch first world war aircraft would react to the collision of a bullet or surface upon its form is that the aircraft's piano wire, fabric, and  wooden construction rather leads the aircraft to bend, stretch and de-form rather than to splinter away and break apart.

Thank you very much for understanding my point of view on your exceptional creation and I hope to see more improvements on the simulator from you.

Great work and I hope you respond.

Hey, thanks for taking the time to play the demo, and for providing your feedback. Let me try to answer some of your points.

Regarding the grass, yes I do have plans to replace this and the particle effects with artwork that matches the other changes.

With the camera, there is a "center camera" button if you're playing with a joystick or gamepad, otherwise the mouse is used to look around and steer the aircraft. It is possible to fly with just the keyboard, however it's pretty hard to aim like this. I could add a keyboard binding to center the camera if that would help?

There will be further improvements to the damage response, but at this point I'm not 100% sure what that will look like.

Thanks again for your feedback.