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(Edited 1 time)

Also, how would one be able to call on properties stored in an actor's behavior? Like, if I wanted to grab the velocity from an object's behavior and that property was public, how would I reference it? Calling Sup.Actor.getBehavior just returns the class itself, not the instance of the class that I'm trying to refer to.

(+1)

Modifying Sup.Actor,getBehavior() does change the properties of the instance. If you have two actors in a scene with the same behavior and the variable "health" altering "actorA.getBehavior(BEHAVIOR).health" does not affect "actorB.getBehavior(BEHAVIOR).health".

That's interesting, I can't seem to access properties that I've set in the class itself, and am only able to access variables that exist on Sup.Behavior as the superclass.... Strange. I'm sure I can figure it out, though.