Great game, I quite liked the way these mechanics interacted!
If you make more patches, I have 3 wishes:
1. Find some QoL way to let us push a single block faster. This only matters in a few specific positions (e.g. far down) but it's a little frustrating how slow it is
2. Make it clear that long-pressing R will return you to the start. Like a visual indicator of a charging meter filling up, and maybe some image on some screen explaining it further.
I completed the game, but am still missing just one (major?) thing in the end... ROT13:
V tbg gjragl guerr pbvaf naq oebxr gur cvttvr onax gb trg n fgne, gura sbhaq gur sbhagnva juvpu fnvq fbzrguvat yvxr "ortva jvgu gur cvttl onax, gura sbyybj gur neebjf (yrfg gur fxvrf or fbeebjshy)". V qb abg haqrefgnaq gung neebjf cneg ng nyy, ohg pyrneyl vg'f n arj pyhr, orpnhfr zl svavfuvat fpber jnf 23/24 naq 1/2.
V frr neebjf ba fbzr fperraf naq ba gur znc. Fbzr neebjf pna or zbirq guebhtu, fbzr pnaabg or. Gurer vf ab neebj va gur fperra jvgu gur cvt. Gurer *vf* na neebj ng gur irel fgneg bs gur tnzr, juvpu gheaf juvgr nsgre V zbir guebhtu vg vagb gur fperra orybj, ohg gur arkg fperra unf ab neebj. V abgvprq gung gur svefg neebj "gheaf bss" vs V gura zbir bar fperra gb gur evtug, fb vafgrnq bs qbvat gung, V zbirq bar fperra gb gur yrsg -- naq fnj gung nabgure neebj yvg hc, n yrsg-snpvat neebj sebz n fperra V pbhyqa'g frr jvgubhg gur znc. Lrg, nsgre gubfr gjb neebjf yvg hc, V pbhyq abg svaq nal cbffvoyr zbir gung pbhyq trg zber neebjf gb or yvg... sebz gung lryybj-oybpxf fperra, tbvat evtug/qbja/yrsg jvyy nyy ghea bss gur cerivbhf neebjf va gur cngu, vzcylvat V'z abg qbvat vg evtug. V ernyyl qba'g haqrefgnaq ubj gurfr neebjf ner fhccbfrq gb jbex...