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(+1)

(I can't reply to the messages for some reasons, thus, I will just post this way)

Discord server would be very convenient. Even if it won't be big, it sure will be fun.

I did hear that new Artificer have some legal issues. Keep forgetting.

Seija items are very interesting considering it might be hard to implement in DnD world. For example, Gap Youkai Umbrella. How are you going to cross the screen in DnD? Cross to the other side of the map on the table? Walk through solid walls? Just teleport as a bonus action? It sure will be tricky.

I think the hardest thing will be to create spell cards for each character. It would require to know how every single spell in the entire game works! As well as balancing been wacky. It's quite hard to fit all Touhou 6 characters in 1 short campaign due to characters leveling up very slow. Thus, leaving 7th level party fighting CR 27 Flandre. Whilst you can encounter those characters out of specific conditions because DnD is an open world game. The spell card rules might help with this. Considering they are made to equal everybody. Maybe implementing more of those would be an interesting idea. Considering that the rules of spell card battles is quite unclear in the addon. I might have hard time explaining them to my friends who are unfamiliar with Touhou.

Aside from all else. I think the best thing I can only suggest is some sort of the map for players to navigate in the world. There aren't many good maps, maybe making our own would be an interesting idea. Considering that's what I am currently struggling the most with preparing for my future campaign. Currently trying to figure out the map for my oneshot because it is quite unclear what's in the way from Moriya shrine to the Hakurei shrine.

I will probably finalize my campaign based on this addon, maybe throw in some homebrew items and then I will probably send it to you with notes of what my players did. Maybe it will help you make your own adventure to go with the addon. Although I don't say that you have to. After all, seems like you don't have many hands to work on this masterpiece.

Well anyway good luck with developing 1.2V, take your time.

Considering how slow my table is in finishing current campaign. I think I can wait about half a year. Maybe more. Take as much time as you can to polish the upcoming masterpiece. This addon already goes in hand of "Touhou D20" for DnD 3.5e if not already been better.

I will note this, I don’t really know if I will be able to make a good map. Maybe a hex-based worldmap, or a more symbolic map that shows main locations and connections between them + how long it may take to move (I was thinking something like map from Mystia Izakaya).

About spell cards, I am not quite sure if my current implementation is good or not (they are mostly “cosmetic” for players without optional rule, more of a detriment to players with optional rules, and are practically custom spell for NPCs), but I hope it may help for balancing somewhat somewhat, since NPCs automatically lose the battle if they spend all their spell cards, and DM can, in theory, limit amount of spellcards (like exclude more powerful ones) to make an fight against high CR enemy possible (story-wise, high CR enemy may go a bit easier on player’s character, and while not truly defeated, must admit defeat because spell cards are defined in advance). I plan making all bestiary characters have amount of spellcards loosely tied to their in-game difficulty.

Also, if my Spell Card battles is confusing, I may try to reword it? Story-wise, it’s a bit vague in canon too, but the way I tried applying it to gameplay may leave confusion, since player and NPC Spell Cards are practically separate gameplay mechanics.

About discord - I will probably make one in some time (though it will be extremely empty, especially at first), but I think I will also enable forum-like community posts on Itch too. The only issue is that your current comments on this page will likely disappear, since community forums replace comments.

Map from Mystia Izakaya is very nice indeed, yet there aren't every single location. Implementing those might become an issue (not a big one though). Mystia Izakaya itself seems like an interesting random event to occur during travels at night. For that there must be a reason to adventure in night aside from battling Youkai in their prime time. This Izakaya might have a small chance to be encountered, will provide good food for the cost similar to the fan-game. This food and booze will provide some cool buffs to the players.

I think there is good bunch of things you can add from the fan sphere of Touhou. There are heaps of content out there. Ranging from food preferences of named characters to certain apples looking suspiciously bad!!

Also, I forgot to say it last time, but good luck with your oneshot, and future campaign!