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Pretty nice work, like the little pumpkin dude. I found one dungeon and the boss battle had an interesting design, but it takes way too many hits and kills me in 3, so I gave up eventually. The curse mechanic is an interesting idea, but making the character really slow is maybe not the most ideal effect for it, cause it's more frustrating than anything and I'd rather just die quickly and try again. Graphics are simple, but that gives it that intriguing early NES era feel. Just the large detailed HUD elements take away from it a bit.

thanks for the detailed feedback! I’ll look into tweaking the curse mechanic to make it feel a bit more fair/worthwhile tradeoff.